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Text File  |  1995-11-21  |  2KB  |  30 lines

  1. ┌──────────────────────────────────────────────────────────────────────────┐
  2. │ Welcome to Bogna's Weapon Shoppe!                                        │
  3. │                                                                          │
  4. │ Here you can find the most choice weapons of all types!                  │
  5. │                                                                          │
  6. │ The store has many objects for sale, each having different statistics    │
  7. │ about it, including prices and statistics. Simply press the letter of    │
  8. │ the object you wish to buy. If you have room in your inventory, the      │
  9. │ strength to carry it, and the money to buy it - the shoppe keeper        │
  10. │ will take your money, and hand you the item. That item automatically     │
  11. │ will appear in your inventory. You can use the "P" then "I" (Player/     │
  12. │ Inventory) command to see a list of what you are carrying.               │
  13. │                                                                          │
  14. │ To use a object that is wearable (such as armors, pants, gloves, etc.)   │
  15. │ use the "P" then "W" (Player/Weild/Wear) command. Remember to take off   │
  16. │ other things before you put things on.                                   │
  17. │                                                                          │
  18. │ The following variables listed in the Inventory Heading are as follows:  │
  19. │                                                                          │
  20. │        ## = item number                                                  │
  21. │      G.P. = gold pieces required to purchase                             │
  22. │        Ty = type of object (weapon/armor, etc.)                          │
  23. │        MH = maximum hit damage (if item is a weapon)                     │
  24. │        MI = minimum hit damage   ""           ""                         │
  25. │        PF = protection factor (if item is armor or wearable item)        │
  26. │        SL = strikes left (for wearable items and weapons)                │
  27. │        WE = total weight of object                                       │
  28. │   Special = Special abilities the object might have.                     │
  29. └──────────────────────────────────────────────────────────────────────────┘
  30.